Team Deathmatch
Fight a battle of attrition. Includes basic gaming tactics or
aiming and avoiding getting hit.
Depending on players experience, we can either make it realistic
(you don't get respawned until one of the teams is completely
eliminated) or non-stop respawn at the team base and team with the
least respawns wins. Capture the Base
One team starts in a base, & try to defend it against a clan of
attackers.
Capture & Hold
Two teams start at opposite ends, gamers fight over a central
sector. Control a designated area (ideally a landmark such as a
bridge or building). This area is usually marked by a flag.
VIP Escort (Ambush!)
Special forces get your VIP to the LZ via 2 way points. Ambushers:
kill the VIP.
Sniper (Coming soon)
Snipers are sent out on bolt-action mode and given time to hide.
The rest of the players become hunters with full auto and only 1
hit point but unlimited respawns. The hunters need to flush out the
snipers before too many of the hunters are eliminated. At times
this game can be slow because some snipers will hole up and hide.
Successful snipers will hunt out the hunters and look for
opportunities to pick them off when it's hard for the hunters to
retaliate. For the snipers, primary objective: kill the hunters and
the secondary objective is to survive. For the hunters, the
objective is to kill the snipers while taking minimum losses